Bo Diddley's obsession with destroying creatures of darkness is fed by a deep sense of guilt and regret. A couple of years ago, his young wife was kidnapped by a purple people eater, and never heard from again. Worse, the creature taunted him about it for weeks, convincing him that he could have saved her if only he'd not rushed off for his latest out-of-town gig. Bo tries to hold on to the hope that he'll see his wife again one day, but deep down knows the truth: she was eaten by the monster, as so many others secretly have been over the years since purple people eaters were first sighted on Earth.
Since that day, Bo has committed himself to confronting the darkness whenever he can. He uses his music touring as a cover for clandestine investigations into the supernatural, and has cultivated a network of contacts across the country who suspect the truth as he does, and thus aid him in his quest. It is in this capacity that the PCs will probably encounter him.
Bo Diddley makes an excellent patron for low-level characters. Perhaps, after their first brush with the supernatural, he recruits them to be the opening act or support crew on his next tour. Or their paths cross inadvertently when they are pursuing the same prey. Whatever the case, his skills should be impressive enough to them that they would think themselves fools for turning down his offer of alliance.
NOTE ON RACE: Segregation and casual racism exist in Transylvania USA just as they did in the real world. DJs (GMs) and players interested in exploring themes of discrimination and prejudice in their campaign should therefore take note of the fact that despite his fame and influence, there are just some doors that will always be closed to Bo Diddley, thus making his quest more difficult. Though he has some white contacts in the hunter community, there are none that he trusts with his life. Perhaps PCs could fill this gap, and thus find themselves facing many purely human monsters in their larger quest.
6th level Neutral specialist
Cha 18, Con 12 , Dex 15, Int 11, Str 9, Wis 12
Saves: Paralyze 11, Poison 12, Breath 14, Device 13, Magic 12
AC 13, HP 23
Dance Skill: The Twist, 3 in 6
Musical Skill: Guitar, 4 in 6
Search, 3 in 6
Sneak Attack, 2 in 6
Singing, 5 in 6
Songwriting, 5 in 6
Stealth, 2 in 6
Tinker, 3 in 6
Pistol, revolver -- (1d10 damage, Short Range 200 ft, Medium range 400 ft, Long range 800 ft)
Switchblade -- (1d4)
Special: Bo Diddley plays a customized Gretsch G6138 guitar that is, unbeknownst to him, tinged with a bit of magic power (perhaps a remnant of his wife's love). As long as he wields it, Bo is +2 on all saves vs. Magic, and gets a +1 bonus in musical challenges against alien monsters. However, he will slowly become addicted to the instrument over time, and must make a save vs. device at -4 penalty to part with it for more than 12 hours. If the guitar is out of his sight for longer than this period, he will display symptoms of paranoid schizophrenia, and suffer -2 on all his rolls until reunited with it.